News By Chris OToole at 17:58 on 21/07/2014 - 0 comments
Tags: Windows 8, Big Business, Sim, City
Game Insight have just announced that a new version of its successful Big Business Deluxe strategy game has been chucked on to all Windows 8 devices and is available for free download in the Windows Store as of today.
Big Business Deluxe is a globally popular city building strategy game that emphasizes an economic component. You'll have the task of building your own business empire from the ground up in order to become a real industrial tycoon. Donald trump better watch out.
In order to achieve success, you will need to develop production, build factories and business centers, hospitals and restaurants, create an entertainment industry and purchase and sell important resources. Over time, a small village will turn into a modern metropolis with a developed infrastructure. Seems like it might be a great way to scratch that Sim City itch whilst out and about.
Big Business Deluxe has attracted more than 12 million players from around the world. The game was previously released for Android, iOS and Windows Phone.
Deadpool Marvel Pinball Review
Review By Chris OToole at 16:36 on 02/07/2014 - 0 comments
Tags: Marvel, Pinball, Deadpool, Zen Studios
Deadpool you fannies! It's Deadpool, the one and only Merc with A Mouth(tm), you know that guy in the red costume with the fucked up face who's always breaking the fourth wall and shit. Of course this is the comics version of Deadpool we are talking about, not the version of the character from Wolverine: Origins which totally missed the point and was a load of old horse plop.
Zen Studios have done the greatest thing they could have done for this Deadpool table. They've only gone and hired Nolan North to voice it. He did such a perfect job in Activision's Deadpool game he was the only logical choice, and he sure knocks it out of the park on this table, commenting on you sucking, there being a pinball table in pinball table and tons more on the fly remarks. It's all rated teen though so he has a bitch about that too.
Truth be told I pretty much hated this table when I first started playing it, it's really fast and compact and Deadpool annoyed me by prancing about and being a tool after every lost ball, of which there was many. After some continued play things get easier, you learn to activate you kickbacks first thing, and the ball save is pretty easy to trigger. Also in a first for one of Zen's Marvel Pinball tables you can pick the difficulty of the missions you choose so you can choose to go all or nothing if you are having a particularly good session, it's all about the score remember. Oh and if you hold the flipper buttons down you can skip the Deadpool farting about bits when you lose a ball, thanks Zen!
I was all ready to give this table a middling review, but when it clicks, it clicks good. So I'm all addicted again and I have dishes to do, but I'll have to have one more game just to make sure. It's a slow burner but more than worth the couple of quid it costs. Bloody Zen Studios and their stupidly addictive games.
Space Run Review
Review By Chris OToole at 17:52 on 18/06/2014 - 0 comments
Tags: Grid Defence, Strategy, Real Time, Spaceships, Steam
In Space Run you take on the role of the guy with the manliest name in the Universe, Buck Mann, a space transporter extroadinaire. You are tasked with running cargo across the vastness of space for five different companies, aided only by your trusty and sarcastic AI. You'll also have to keep a beady eye out for pirates, meteor storms and other hazards that can stop you delivering on time, because as we all know, in the courier business time is money.
What this all boils down to is a hex based tower defence affair, but one pulled off with aplomb and a level of polish which makes a nonsense of Space Run's indie game roots. In fact Space Run's static in game artwork deserves praise in particular, and would not be lost in the pages of the Galaxy's greatest comic, 2000AD. Voice acting is also of a high standard, but that being so you'll want to punch some of the characters square in the balls for being overly sarcastic arseholes.
Now not being the brightest spark I usually run a mile from this type of game, I don't mind watching others play them, but I tend to get overly fraught, make mistakes and throw my hands up in the air. Space Run is different, it eases you in gently and then tightens its vagina so you can't escape. So yeah, it's addictive. Cough.
At the start of each mission you'll be presented with a different hex layout representing your ship and it's up to you exactly where you place your cargo and engines. Sometimes this cargo will have special requirements, for example tourists need a power supply or they'll run out of air and expire, so you will have to plan accordingly.
Once underway you can start to build and place your defences as you go, with handy icons on the screen telling you what is coming up and where it is going to come from, so you'll have a little time to think about how you are going to tackle that asteroid storm or pirate cruiser. Helpfully when things are destroyed they drop currency which can be used to build even more goodies for your ship, shields, boosters, power stations, missiles and more. You can also beef up your shit by buying upgrades between missions at the space station garage . These follow the usual rules of upping your damage and providing more protective shields, but some of them are more tactical such as the perk which allows you ten seconds of rapid fire. That can be a God send in a tight spot.
Space Run developers Passtech Games and Focus Home Interactive have really mixed up the increasingly stale defence grid staple, polished it to within an inch of its life and has amazingly produced a strategy game I not only enjoy, but really love. I've even gone back and done earlier missions with my new unlocks. I really do enjoy playing it that much.
Qvadriga PC Review
Review By Clayton Clive at 12:29 on 16/06/2014 - 1 comment
Tags: Matrix Games, Strategy, Racing, Roman, Chariots
I am Claytonius Maximus chariot team manager. I have travelled from Italy all across the Roman Empire, tasting beautiful victories and brutal defeats... Okay, okay, I'm not. But at least in Qvadriga I am. Qvadriga is a strategy with hints of management and simulation, racing game new to Steam that gives you the opportunity to play out the merciless world of chariot racing in your own home and soon on your iOS and Android devices.
When you start the game you can choose to read through a very wordy tutorial, skimming it can give you all the basics you'll need and it also explains to you a few Latin words you'll come across in the game. I didn't have the patience to read it all, and I don't expect many others to. We just want to get stuck in with the racing! Other than the tutorials the menus are not cluttered, there isn't too much information, they feel easy on the eye and are very simple to navigate your way through.
So... Lets race! That's what this game is all about. You can choose either a single race or a campaign, there are 5 factions to represent, all with slightly varying perks. You also have a wonderful luxury in this game with your ability to choose turn-based, known as 'static', or you can choose 'dynamic' which is real time gameplay. I gave both styles a go but dynamic really brings the races to life. Either way you've time to think before you choose your next move, but dynamic keeps the race constant without pauses and at a pace that will keep you interested, it's easy to look away from a turn-based game to do other things, like sip your tea or watch the World Cup, but you cannot take your eyes off dynamic play.
When starting up a campaign after finding my preferred gameplay style the hardest decision was choosing a name for my team. I needed something that sounds Latin, powerful, triumphant. I chose Parma... Mmm. You can begin in any of the 7 regions of the empire and in total there are 43 city circuses to play through. The circuses vary in size and design depending on your location and are displayed in a top down view when racing. The graphics are nostalgic and very reminiscent of the Close Combat series. They aren't the prettiest, everything is static except from the racers and lap and position indicators. The circuses are detailed though, with the occasional crucified Christian on display in the centre. I don't think looks are everything anyway, I'm not shallow.
Every city has different benefits too, such as cheaper veterinary care or if you are in a city with more than one circus such as Rome; travel between them is free. But you need to build up the fame and rake in the denarius if you want to travel anywhere. And that's not as easy as you think. You've maintenance costs, you'll need to pay those doctors and vets fees, you'll need to repair your chariots. And sooner or later everything you own will need replacing. Chariots will be lost. Horses will be whipped to the point of death. Drivers know as aurigae may be brutally crushed under the feet of horses. Don't get attached to anything. Nothing lasts long in Chariot racing. You may also start feeling confident and place bets on your team to win. But a race can be lost in that first corner. Too fast on your approach and you will flip. You can then command your driver to endure or try and escape to the side of the track. He won't last long being dragged by the horses, especially if there is debris ahead and if the escape isn't timed right he will be crushed, becoming nothing more than a splatter of bloody pixels. If over-whipping doesn't kill your horses you can pick up too much speed and your cheaper chariots can fall apart beneath you. And every time I play I cannot help but feel a pang of guilt when I see a dead horse on the track, it is not forgotten how brutal this sport was. However I feel nothing for making Atticus my star racer get dragged the final lap just to grab the consolation prize of simply finishing the race. Then selling him and hiring a replacement because it was cheaper than the medical bills. This is a brutal sport. And it will get dirty. Your rivals will crash into you and damage your chariot or even lacerate you or your horses with their whips, they also sometimes pull into your lane ahead of you so you go crashing into their rear. There are so many variables it's impossible to ever be confident you will win a race. I have failed to finish close to 50% of races I have entered. Every race is a new challenge and before each race a random event will affect it in some way.
All this combined gives the gameplay that time gobbling addictiveness all great strategy games should have. You find yourself saying 'just one more race... just one more race...' and 7 races later when you've lost all your money you finally quit. It's perfectly set up to be a brilliant game on handheld devices that I can just imagine playing on the train or at boring family events. There are no flaws I can pick out with this game. I love it. The only thing I'd really like to see would be an online campaign, that would make things really interesting. Now I must go, I'm racing for the Emperor at Circus Maximus. Don't want to let him down.
Cloud Raiders Lands on Multiple Platforms Today
News By Chris OToole at 13:34 on 16/05/2014 - 0 comments
Tags: Cloud Raiders, PVP, Cross Platform, Strategy, iOS
Game Insight would like you to know that their epic action strategy game Cloud Raiders is now available in the Apple App Store. You users of iOS-based mobile devices can download the game and challenge the horrible creatures of the flying islands and that most dangerous of foes, real life human opponents. Cloud Raiders is designed by the innoWate studio, the creator of the popular My Country series, and is now available on iOS, Android, Windows Phone and Facebook all over the world.
Cloud Raiders hopes to take strategy games to the next level with its action-packed battles in the sky. Players can build fearsome sky fortresses bristling with cannons, traps, and even magical defenses to protect themselves from roving bands of sky buccaneers and fire-breathing dragons, as well as from raiding parties sent by other players in player-versus-player (PvP) sorties.
Cloud Raiders is also a cross-platform game, which means that a player can start the game on one mobile device, switch to another platform and all the game progress will be saved, which is pretty darn handy if you want a quick blast on Facebook while you are in work. Not that I'd condone such a thing.
Nightmares from the Deep: The Siren’s Call – iOS Review
Review By Drew Bower at 21:22 on 11/01/2014 - 0 comments
Tags: G5 Entertainment, Artifex Mundi, Hidden Object, Puzzle, Casual
It feels almost wrong to feel excited about yet another hidden object puzzle adventure game, but this was the case for Nightmares from the Deep: The Siren’s Call. Well, I say excited... more like a mild tingling, but still, it was something.
The reason for being optimistic is down to it being the sequel to a genuinely entertaining game and from developers with a track record of other above average titles.
There is a distinct feeling of déjà vu upon playing as the storyline follows a very similar path. You play as Sarah Black, curator of a naval museum who upon receiving and opening a mysterious package finds her museum breached by a ghostly pirate ship and its crew. The mysterious object is snatched away and so begins the adventure to retrieve it.
The game world centres on an ancient fishing village inhabited by strange fish-headed freaks. The environment is full of broken ships with plenty of devastation all around. Because of the rather dreary surroundings, the scenery is quite dark and bleak with just odd flashes of brighter colours. They are nicely drawn though with bags of detail as you would expect, but the darkness and lack of colour does start to drag.
You get used to seeing by-the-numbers hidden object scenes in these games, so it’s nice to see a little bit of inventiveness being shown here. Hidden object scenes come in three flavours: Traditional list-based shopping; finding objects from a smaller picture icon and most interestingly of all, a version where you string together a number of single objects in order find others and continue the sequence.
The puzzles too show just a little bit of extra thought has gone into them – not much, but even a little is worth noting in this genre!
Also worth noting is that on the whole, things progress fairly swiftly. If you find a useful item, chances are you will be using it to progress pretty quickly. This is also helped by the use of quick warping via the map to areas that are highlighted as having an action available. This feature depends on the difficulty level selected, but it’s certainly recommended so as to avoid tireless back tracking.
The mythical pirate theme is carried out brilliantly, with one or two creepy moments to encounter. As mentioned previously, it makes for a rather dark adventure but also a very atmospheric one.
I suppose the question is, does this sequel improve on the first game? I would suggest not, but then again you can’t blame Artifex Mundi for sticking to the adage if it ain’t broke, don’t fix it. What they have delivered is a very solid and above average example of the genre that fans will enjoy.
The Walking Dead Season 2: All That Remains Review
Review By Chris OToole at 15:57 on 24/12/2013 - 1 comment
Tags: Telltale, The Walking Dead, Point and Click, Adventure, Season Two
That's the sound of Telltale Games punching me square in the balls, and the strange thing is, I really rather like it.
The Walking Dead Season 2: All That Remains kicks off over a year after the events of the first game, and yes those two people on the horizon at the end of The Walking Dead: Season One were exactly who you hoped they were.
So with events unfolding as they did in the first season, All That Remains plops you into the comfortable trainers of Clementine, and you'll be directly responsible for her actions and dialogue choices throughout, these will of course be carried through to the other episodes when they are released.
It's really difficult to review this game without spoiling it, so I'm going to keep my gob shut. Needless to say though there are a few moment over this first part's hour and a half length where, as promised at the top of the page, your testicles will be well and truly pummelled. Of course what this means is that Telltale are doing a great job with their characters and story, you'll genuinely care about what happens to them and some hard decisions will have to be made.
The one slight problem I had with All That Remains, is that the puzzles in this point and click adventure seemed like too much of an afterthought. Most of us have played through the first season, so the amount of hand-holding going on in this first episode seemed a touch heavy handed, especially when the puzzles aren't all that taxing in the first place.
All in all though this is a solid first step on The Walking Dead: Season Two's road, it's a bite sized chunk of quality entertainment. Don't expect to be uplifted by it though, so maybe wait until after boxing day to play it, lest you be sniffling into your mince pies.
Doctor Strange Marvel Pinball Review
Review By Chris OToole at 17:14 on 23/12/2013 - 1 comment
Tags: Marvel Pinball, Pinball FX 2, Zen Studios, Doctor Strange
Oh yes, here we go. Doctor Strange, Sorcerer Supreme. This latest release in Zen Studio's Marvel Pinball Library mines 50 years worth of comics featuring the sexy moustachioed wizard.
As with all of Zen's Marvel Pinball releases there's a neat little backstory to the table involving the growing occult forces of Baron Mordo, Dread Dormammu and even Shuma-Gorath, the Lord of Chaos himself. You won't be entirely on you own though, help is forthcoming in the shape of super sexy Clea and your faithful manservant Wong.
What's immediately striking about this table is the lack of bells and whistles, yes the strikingly animated comic characters are still present and correct strutting about at the periphary, but the playfield itself is pleasingly clean. After the sensory overload of Zen's Star Wars tables this is a great reminder of just how clever they are at creating a layout that flows, with pure player provided skill needed to hit the ramps, holes and targets.
It's here that you can feel Zen's love of pinball shine through, with perfect ball movement and physics making each game a joy. Activating mission mode will give you varied goals to shoot for, and it's in these Zen have a bit of fun with their Doctor Strange license, with spell effects and battles between good and evil kicking off all over the place.
All in all Doctor Strange is one of my favourite Zen Pinball tables for quite a while, the simplicty only giving way when you activate a mission. We all know Zen Studios are masters at nouvelle cuisine pinball, but here they prove they can still do a smashing Sunday roast too, this is the basics, done to perfection.
Letters From Nowhere: A Hidden Object Mystery – iOS Review
Review By Drew Bower at 21:06 on 13/12/2013 - 3 comments
Tags: G5 Entertainment, Awem Studio, Hidden Object, Casual, In-app Purchases
Having reviewed the two previous Letters From Nowhere titles, and been left feeling underwhelmed on each occasion, I was curious to see if Awem Studio had finally delivered something special. Spoiler alert: They haven’t.
To quickly recap on the previous two games, they are very traditional hidden object games that had no real inherent faults and actually had some nice ideas such as the use of ‘power ups’ that temporarily helped you out. But they just didn’t have the gloss to make them into something worth recommending. Thus, one might assume that if you were charged with creating a follow up, adding that extra sparkle whilst keeping the same solid gameplay would be the way to go.
Awem Studio evidently disagree with that theory to the point they poured lighter fluid onto it, set it on fire and then washed the embers down the toilet. If only they actually added a bit of fire and action into the gameplay, it might have actually helped!
I’ve waffled on long enough already without actually pointing out why this game is so utterly pointless. Initially things start out quite normal, being dropped into a map with various locations and entering into the first scene. The warning signs begin right away though with just three totally random objects given to find.
Back on the map and little icons begin to appear on the left side of the screen indicating special items that are in some way part of the story narrative. Although that should be taken very loosely as it’s nothing more than a sentence or two and well, as you will find out shortly, don’t really make much of a story. You tap on one and are directed towards the location it supposedly is currently hiding. However instead of finding that one particular item, you are instead given just six objects to find, none of which are the story related item.
After finding them and are taken back to the map screen, you are told you’ve found the special item and are ready to move on to the next one. You also begin to accumulate random parts of numerous collections – you get them for a variety of reasons from finding items in a combo, to simply playing the game for five days straight. There was even one collection that needed to be earned by playing the game five days in a row at any time between the hours of midnight and 5am! I don’t know which is more worrying – the fact that someone might actually do it, or that I somehow found myself playing the game during those hours one night to discover its existence...
What quickly dawns on you when playing is that the game is centred around making in-app purchases. Puzzles can only be opened when you’ve found enough black cats, extra locations can only be visited once you’ve purchased them or found enough stamps and are at a high enough level... As always with these types of games, you can play through the game without spending a penny, but the truth is you’re going to have to grind your way for hour upon hour that way. Which makes this game very curious: Why on earth would anyone pay to speed up a hidden object game – and not a very good one at that – when there are a multitude of much better HOG’s to play that have a proper storyline and structure?
It’s not often that I struggle to find at least something positive to say about a game, but in this case I genuinely am stumped. As a hidden object game, it’s pretty standard and suffers from many of the genres worst faults such as stupidly placed objects that constantly repeat along with the same locations. The story is a stretch to say the least and the whole idea of grinding through a hidden object game leaves me totally bemused.
Tank Domination Blasts Onto iPad
News By Chris OToole at 17:01 on 10/12/2013 - 1 comment
Tags: Tank Domination, iPad, iOS, iPhone, Free
Tank Domination has now released for the whole iPad product line, starting from iPad 2 and including iPad Mini. The project was developed on the Unity engine, which has resulted in graphics quality unprecedented for tablet games and a stable refresh rate more akin to that enjoyed by PC players.
The game gives players the opportunity to prove themselves in team tank battles on maps of 1 square kilometer. Two teams of up to 10 people each can fight in one battle. The widest range of modern warfare is available in the game, divided into four classes: light, medium, heavy tanks, and artillery.
Players can upgrade all the vehicles and equip them with various combat devices of their choice, adjusting their tanks according to their own unique style of play. All this, as well as a variety of landscapes, partially destructible environment, and a well-designed system of damaging the individual tank modules, forms a unique gameplay, which will be interesting for single players, and also for the fans of multiplayer team battles. You'll also be able to design and test a large number of different tank battle tactics.
Tank Domination is planned to be updated regularly, which will give users unlimited development opportunities to help them one up their chums.
An Android release is promised next year (again!)