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More developer dissatisfaction about iTunes app pricing - News
By Phil May on 05/02/2010 at 14:54:39 - 3 comments
Tags: iTunes, iPhone, iPod Touch, Game prices, Skinflints
Source - Pocket Gamer

Swedish developer UsTwo calls for an industry "Braveheart" moment

Well this is going to end well...!

The trend to aim low and hopefully sell high when it comes to iPhone game pricing is once again under the spotlight, with several developers heartily agreeing with a stand taken by Swedish outfit UsTwo Games.

The developer, long dissatisfied with the 99c / 59p price bracket has levelled their app pricing to £1.19 instead, and is vociferously urging other developers to follow suit.

"We value the work we do, and 59p is as good as saying its free. It's a price that is impossible to cover costs" said the studio's creative director. "This is our Braveheart moment. If people are not willing to pay at least £1.19, then why are we in this game?"

Yeah, why are you? Is it because you thought it would be a quick ticket to fast bucks and loose women? Think you might've backed the wrong horse there, son.

What are your views on app pricing? Drop us a line in the box below...


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peej - on 05/02/2010 at 14:58 wrote:

Valuable work indeed...

NewYork - on 05/02/2010 at 15:00 wrote:

Mind you, nobody minded paying however many pounds GTA costed, so... make a game as good as that.

peej - on 05/02/2010 at 15:07 wrote:

Exactly. Some stuff really does justify a higher price. When you're knocking up something that slaps an animated mouth over sound samples, it's a novelty. When you're sticking together yet another match 3 or slider puzzle, it's not going to warrant an ant's fart let alone 59p.

3 comment(s) in total.