Review By Drew Bower at 10:49 on 18/05/2013 - 3 comments
Tags: G5 Entertainment, Funforge Digital, Hidden Object, Casual, Puzzle
I’m pretty sure I have said this before, but I’ll repeat it anyway if for nothing else than to create something of an intro to the review: If you’re going to release a title that focuses pretty much entirely on hidden object scenes and features little else, then it needs to be pretty darn spectacular to make an impact on this heavily overcrowded genre. Step forward the latest contender to fight for a top spot then, in Isla Dorada – Episode 1: The Sands of Ephranis.
The initial interest in Isla Dorada comes with the Disney-esque Persian fantasy style visuals. They may be cartoonish, but they have a certain warming glow that helps envelop you into the fantasy world. The storyline sees you play as Jessica Pandora, a young archaeologist. After making a chance discovery, Jessica causes an ancient artefact to activate and is sent to a distant land. Only through finding hidden objects aplenty and solving the odd puzzle can she make her escape.
As alluded to in the opening paragraph, you’ll spend 95% of your time hovering up a seemingly never ending number of hidden objects. Seriously, there are loads of hidden objects scenes to plough through each with a gigantic list of items to find. The problem is, unless you’re some kind of obsessive compulsive when it comes to seeking out vaguely hidden items amongst other apparently unimportant objects, this can become quite tiresome. In fact, I recall uttering to myself that this could become a war of attrition in order to play through the whole thing.
The truth is, due to the fact each scene has dozens of hidden objects to find in quite a small area, you’ll be far too tempted to prod blindly at the screen until just a handful of items are left before you zoom in and actually try looking for them. Especially as the punishment for tapping too many times in quick succession is a small ‘cracked glass’ effect that disappears after a few moments.
You will encounter a handful of fairly basic logic and jigsaw puzzles that come as a welcome, albeit brief, break from the HO scenes. Sadly though, it’s just not enough to drag Isla Dorada above the level of fine but unspectacular.
Whilst nothing is broken or hideously wrong with the game, the repeated and rather laboured tasks just aren’t inspiring enough. The nice visuals help elevate the enjoyment levels somewhat, but it’s only to the point of making the game acceptable to hidden object fans.
Red Crow Mysteries: Legion – iOS Review
Review By Drew Bower at 12:40 on 02/05/2013 - 0 comments
Tags: G5 Entertainment, Cateia Games, Hidden Object, Puzzle Adventure, Casual
It’s fairly safe to say I wasn’t exactly impressed with Cateia Games most recent hidden object/point and click adventure, Where Angels Cry. So it was with some trepidation that I took on the task of playing their latest release, once again via our old chums G5 Entertainment, Red Crow Mysteries: Legion.
My biggest gripe with Where Angels Cry centred on the fact you were left with little option than to go pixel hunting in search of the complete mystery items you needed to find. So it was a welcome sight to be greeted with three very sensible difficulty levels upon starting the game. Easy lists all the items on each screen you need to find along with faster charging hints and sparkly areas of interest. Medium has similar qualities, but hints charge slower for instance. And finally, Hard that lets you run around blind and basically torture your poor soul.
What is also nice to discover is that the difficulty can be changed on the fly at any time. So if you did fancy more of a challenge only to then find out you’d much prefer a bit of guidance, you’re free to switch them as much as you like.
The graphical style mirrors that of the storyline – dark and ghostly. There are lots of areas where dim lights illuminate the scene and especially towards the end of the game, when you’ll investigate by torchlight. Whilst many games conceal items far too much in dark areas, I don’t recall many instances where I cursed the placement of an object purely because it was hidden in pitch black. The few characters you encounter suffer from a lack of any animation, although I suppose it does add to the creepy atmosphere that the living people you meet look like that have just been dug back up!
For the most part though you are left to wander around on your own seeking out the multitude of useful objects needed to progress. Often you will find yourself with an inventory overflowing with items that can’t actually be used until you have solved other puzzles or found more objects. So it becomes quite common to partially place three or four items into a puzzle and then come back to it 10 minutes later with another missing piece.
As for the many puzzles within the game, they have once again been selected from the Bumper Book of Hidden Object Game Puzzles (originally published in 1653 under the title “Public House Teasers to Accrue Ale”). There is the usual mix of logic, jigsaw and memory puzzles that shouldn’t tax you for too long. Apart from one particular Picross style puzzle that unfortunately has an incorrect number and thus throws you completely off! But I’d like to think this will be fixed fairly sharpish in an update.
The story of a young woman being guided by the ghosts of her departed mother and grandfather in a dangerous battle against a mysterious chap named Legion is certainly an intriguing one. However I had a nagging feeling heading into the final chapter that matters would be left unfinished and those fears were founded when the game comes to a fairly abrupt ending.
Unfortunately the overall feeling I have towards Red Crow Mysteries is that of spectacularly average. It does pretty much nothing special or exciting, and yet it does little to warrant being abused. So whilst I hate myself for dipping into my own copy of Tired Game Review Clichés, the simplest way to sum up the game is to say this is really only going to appeal to fans of the hidden object/puzzle adventure genre. Occasional dabblers won’t have too much to complain about should they pick it up, but there are much better alternatives.
Youda Survivor 2 – iOS Review
Review By Drew Bower at 14:44 on 25/04/2013 - 3 comments
Tags: G5 Entertainment, Youdagames, Time Management, Casual, Island Tribe
Whenever I see tv shows that feature island tribes, I have to say that it seems time management is not exactly highest on the agenda. Sure I suppose you could say that doing things like finding shelter, food and water are all tasks that involve using one’s time carefully. But aside from those obvious important necessities, you’d think that you could do everything else pretty much at your leisure? Of course, that would make a damn dull game, so let’s find out what happens when you give yourself time limits and quotas in Youda Survivor 2.
The game begins with you plonked into some nicely bright and colourful surroundings and are walked through the basic tasks you need to perform. Water is very much at the centre of everything, and is not just for keeping you moist. Small pools are your source of water and they can be topped up through a rain dance that will also give you an additional pool.
From these pools of water, birds come to drink. They in turn lay eggs that attract goats to eat them and whom then drop handily bottled milk. You can scavenge the eggs and milk (although you’ll need to leave some eggs for the goats to eat) and turn them into an ever increasing number of produce. Milk can be powdered and turned into cheese; eggs can be fried and then thrown into omelettes. Each of these processes goes towards fulfilling the goal quotas set out at the start of each stage, and can also be boiled up into healthy potions.
Each ingredient you add to a potion gives a certain amount of replenishing energy. Water must also be boiled to keep you hydrated. You need to keep both levels high as the various cooking tasks can only be activated when your energy levels are high enough. Similarly, if you let your hydration level drop, you’re in danger of passing out and having to restart the level.
You are by no means alone on the island and aside from the tricky task of keeping the tribe in fried eggs; you also have to fend off pesky pirate attackers that will snaffle away your precious produce unless you tap away at them until they are defeated. You’ll also encounter scorpions that drop useful energy points when defeated.
Each level has the obligatory glorious gold, so-so silver, and shameful, shameful bronze time limits to try and beat, with a gradual decline in upgrade points awarded accordingly. Upgrade points are used to unlock and then upgrade various goods from the cooking stations to different tribe dances. Often you will need to unlock or upgrade something before you can begin a level so earning those gold bonus points are what you need to aim for. Handily, you can revisit earlier stages with your enhanced equipment in order to bump up your score.
With birds, goats, pirates, eggs, milk, water, etc all scurrying around in the centre of the screen, things can get quite hectic and busy. Thus keeping track of everything is sometimes very tricky. It’s easy to miss when an egg or milk bottle has been dropped or a nuisance scorpion is making trouble for instance.
With over 100 stages to play through, there’s more than enough to keep you going for many hours. Time management games are very much an acquired taste, but as something of a sceptic myself, I freely admit that this game is easy to become absorbed into. Youda Survivor 2 doesn’t throw anything particularly new into the mix, but it does everything it should do to a high standard. You maybe won’t end up playing through all 100 levels, but once you become hooked you’ll soon find yourself sinking a few hours into it.
Where Angels Cry – iOS Review
Review By Drew Bower at 14:07 on 11/04/2013 - 2 comments
Tags: G5 Entertainment, Cateia Games, Hidden Object, Puzzle, Casual
What do you call a hidden object game when the objects you’re tasked with finding are not listed in any way? Bloody stupid would be one way to describe it, I’d say! Another way would be to not class it as a hidden object game and instead slot it into the point and click genre. Either way, what we’ve got here is G5E’s latest iOS release, Where Angels Cry courtesy of developers Cateia Games.
The story places you in the robes of a monk sent to a medieval monastery at the behest of the Cardinal to investigate why some of the holy dudes are disappearing under mysterious circumstances. And to top things off, a statue has started crying blood. Sounds like a fairly average day to me.
After starting with a quite acceptable cinematic intro you are dumped outside the monastery where the graphics take a slight downward turn. Games of this genre pretty much have to excel in this area and so the rather average surroundings of Where Angels Cry are a bit of a disappointment. They are by no means bad, but they lack any kind of interesting locations or scenery.
The graphics are perhaps a victim of the curious gameplay choice mentioned in the review intro. Namely, that you are at no point given any guide or suggestion as to exactly what objects you’re supposed to be on the lookout for. Instead you are given a rather vague task like ‘investigate the church’ and are left to find the mystery items that you need to continue. Thus you find yourself looking intently for anything that stands out slightly from the rest of the background. Almost inevitably this means you’ll end up going pixel hunting tapping on every single spot of the screen hoping to drop lucky on something you’ve missed through ‘honest’ hunting.
I think that it’s fair enough to let you wander around looking for the occasional object(s) that are not pointed out to you, but for instance one task set by a fellow monk is to find his missing hand tools. If I was in my brown full-length hooded top looking for some chaps tool box contents, I might find it easier to firstly ask him exactly what he’s missing?
As it is, you’ll no doubt end up resorting to numerous jabs at the hint button, even if it’s just to confirm there is nothing else left in a particular area.
To break up the guesswork hidden object sections, you will encounter a number of puzzles to solve. Whilst they have pretty much all been selected from the Big Book of Casual Game Puzzles, they are presented nicely and offer a decent challenge to solve. As a big fan of the Picross games, I was also excited to see a couple of these puzzles make an appearance. However, they are shamefully easy to solve which is a real shame as the more bog-standard puzzles offer much more of a challenge.
The overall experience of playing Where Angels Cry is by no means going to bring you to tears, but unfortunately, it’s simply nothing special. The initial intriguing setting of the story never really expands out until you reach an ending that feels rather rushed. Any hidden object junkies will likely still get enough pleasure from the title to warrant a purchase but it’s not one to recommend to casual dabblers.
Hidden Wonders of the Depths – iOS Review
Review By Drew Bower at 21:35 on 03/04/2013 - 2 comments
Tags: G5 Entertainment, ERS G-Studio, Casual, Puzzle, Match 3
I suppose it’s kind of inevitable that when you’ve got a bunch of successful genres such as match 3, hidden object and tile matching, someone is going to come along and lump all of them together into one tidy package. This is exactly what ERS G-Studio has done for G5 Entertainment’s latest release, Hidden Wonders of the Depths.
Not only does Hidden Wonders feature a myriad of different gameplay styles, but it also puts a spin on a handful of them with the addition of a crab trying to make his way towards a treasure chest. Like a drunkard with a house key in every pocket, the crab wants to take a winding path towards his goal and in his booze addled state, cannot deal with the continuous obstructions that block his path. That’s where you come in to help out. I should perhaps make note that the crab is at no point in the game described as being a drunkard or booze addled. I’m not sure if he has a house key in every pocket, though.
The match 3 sections are pretty much exactly what you expect with swapping places of two icons to line up a row of three or more to make them disappear. Any pieces that are about to drop into the crab’s path will gladly oblige in waiting for him to wander along up to the next blockage. As you would perhaps expect, further hindrances are quickly introduced such as blocks tied down with rope that require a combo match to firstly unlock and then another to be removed. Removal of these tiles is also a requirement of completing the level.
Pairs is pretty much exactly what it says on the tin – you simply turn over two cards at a time in the hope of finding a pair. This quickly expands into more of a mahjong solitaire style with cards being stacked on top of each other.
Tile matching tasks you with removing groups of three or more adjoining tiles all of the same type, with specific tiles that need to be removed. Once again, to make things more difficult certain tiles are locked and require being a part of more than one combo to be kicked off the board. To add further complexity, the playing boards come in many irregular shapes and sizes.
Bonus rounds come in the form of hidden object scenes and mosaic jigsaw tile puzzles. The hidden object scenes really are quite pitiful and literally have many objects piled up on top of each other. The mosaic tile puzzles offer a decent little challenge and upon completion give you a power up bonus to use in the main game.
Whilst everything seems nice and breezy so far, there are a couple of disappointing gripes to contend with. First up, is despite the variety of gameplay styles, they are actually pretty basic and soon become very repetitive. There isn’t really anything new to see such as different backdrops or settings so essentially all that changes is the difficulty.
Secondly, I found the touch controls a bit clunky and often unresponsive. The number of times I found myself jabbing at a tile three or four times before it would select just about drove me mad. I found you needed to give a longer, more assured touch of the screen to get a guaranteed register, which doesn’t fit in with the frantic nature of timed arcade games. Developers have now had years of experience dealing with touch screen devices, so there really can be no excuse for not delivering a flawless experience.
It’s rather a shame that these faults take away from what would be a perfectly acceptable, yet highly unspectacular little time waster. The initiative is there and it is commendable that an attempt to add in some unique twists has been made. But the overall experience of playing is not particularly inspiring.
Star Wars Pinball Review
Review By Chris OToole at 18:00 on 27/02/2013 - 5 comments
Tags: Pinball, Star Wars, Zen Studios, The Force, Greedo Shot First
So after knocking out the many universally praised licensed pinball tables of Marvel Comics' output, including one of the biggest films on Earth in the last few years, The Avengers, just where can you go next to find something as well loved, and more importantly have the scope to make into the best bloody pinball tables the world has ever seen. One place buddy. Lucasarts Ranch, home of the Jedi.
When Zen Studios first announced they had managed to snag, let's face it, the biggest name in the Universe to adorn their new tables, I must admit to being quite shocked, this seems like a HUGE deal. For a company known primarily for it's digital pinball to make it's way up the ladder this far in just a few short years must feel like a lottery win for those coding wizards back in Hungary.
So about these tables then eh? Shall we start with the one all of us middle aged kids are going to rush straight for, The Empire Strikes Back. It looks amazingly brilliant, from its neat little intro to the table reveal and fly-by this reeks of quality. Fans of Star Wars made this no question, and you can tell a mile off.
This table boasts four flippers and some nice, easy to hit ramps, activating your missions is a doddle, just light the main Star Wars placards by the upper flippers and you are free to choose your 'scene'. This can see anything from asteroids, AT-ATs or even Stormtroopers who blast out your flippers appearing on the table to be bested in various pinbally ways. Of course while you play John William's music is very much to the fore, and the sound effects appear to have been ripped straight from source material. Unfortunately Zen don't appear to have been given the go-ahead to use the actual spoken lines from the films, but their voice actors do a great job impersonating all those famous phrases, of which they have sneakily popped in some from the other films in the original trilogy too.
Carrying on the theme of Empire Strikes Back a little further, everyone’s favourite anti-hero also gets his own table all to himself. Step up and take a bow cool-as-ice bounty hunter Boba Fett. Taking a suitably split table, you can activate either Hutt or Empire missions depending on where you manage to flick your ball, the former being slightly harder to get to with the hole being hidden under a see-saw mechanism situated just to the right of the Sarlac pit. There are also some great situational flourishes to witness during your time on this table, not least of which is the skill shot, which sees your erstwhile maverick jet out from his position on the table and mimic some first person shooting. Pinball fan or not, this table could convert you with it's flashes, bangs and high-scoring potential.
Next up is the slightly out of place The Clone Wars, based on the CGI film. This plays really well, but hasn't really grabbed me as hard as the other two yet, due to my unfamiliarity with the subject matter. It's still as well laid out and designed as any of Zen's best though, including fun missions and spectacular set pieces, but it's slightly let down by the appearance of those flipping boring council members, in saying that though my kids like this one the best. Meh. What do they know?
Star Wars Pinball is Zen Studios best effort yet, all the old sweats are back and the hunger is still there, an amazing feat really when you consider just how long they have been releasing these tables. There is real quality here, and a love for the license not seen for many a year. The Force is most definitely strong in this one.
Inbetween Land – iOS Review
Review By Drew Bower at 16:06 on 09/02/2013 - 0 comments
Tags: G5 Entertainment, Specialbit Studio, Hidden Object, Puzzle, Adventure
G5 Entertainment are back once again, clutching their latest hidden object close to their heaving bosom and shouting “play my baby, please, play my baby”. Ok, so they aren’t really doing that, but they have released another HOG and one assumes they would quite like you to play it.
Inbetween Land begins when a whopping great floating island appears above a city. Instead of the army sending up one or two missiles, the seemingly deserted island becomes a tourist attraction. Things take a turn for the worse when your friend Mary disappears after a beam of light is seen emitting from the island. You then decide to find and save Mary and thus begins your search of hidden objects and puzzle solving.
The island itself is very atmospheric and you genuinely feel like you are wandering around a mysterious unknown land with numerous hidden surprises. Clicking on the eyeball icon reveals all the available exits and hotspots you can explore. Whilst some may prefer to wander around blindly, I was quite thankful of the guidance.
As has happened in a number of recent HOG releases, the pure hidden object scenes take something of a back seat and instead the game focuses on picking up useful items often hidden behind numerous puzzles. The puzzles themselves are tricky enough and are nicely presented. However, the array of tile sliding, switch pressing and logic puzzles are all variations on those you will probably have encountered before.
When you do come across a hidden object scene they feature a nice twist to make things a little more interesting. Instead of sniffing out a large single list of mostly useless filler items, they are instead broken up into smaller groups. As you find all the objects in a group, they form to create an item to use on the same screen to access another hidden object in another group. It gives some feeling of purpose to finding a bunch of objects, rather than just finding stuff for the sake of it.
What you get with Inbetween Land is a perfectly solid and enjoyable hidden object adventure game. There is perhaps nothing to stand out as brilliant, but there’s also very little to say is wrong. I would argue it doesn’t quite hit the heights of G5’s recent Artifex Mundi releases, but it’s certainly a more than above average title. The standard casual, normal and expert game modes allow players or all tastes to enjoy the adventure too.
OMFG Star Wars Comes to Pinball FX 2 and Zen Pinball 2
News By Chris OToole at 12:03 on 06/02/2013 - 3 comments
Tags: Pinball FX 2, Zen Pinball 2, XBLA, PSN, Windows 8
Zen Studios, purveyors of fine videogame pinball, have just announced Star Wars Pinball, a brand new collection of tables developed with the power if the force. The downloadable game, developed in partnership with LucasArts, will be available later in February 2013 on a most digital platforms.
The initial three-table pack will be themed around fan favourites including Star Wars Episode V: The Empire Strikes Back, Boba Fett and Star Wars: The Clone Wars. Well okay, two fan favourites and The Clone Wars.
Each table features a different iconic moment from the Star Wars universe, with interactive 3D characters, and unique gameplay. With the first table release, players will take control of beloved characters such as Luke Skywalker, Boba Fett, Anakin Skywalker and Ahsoka Tano. Players will also be able to post their scores to global leaderboards, experience in-game friend challenges, local hotseat, online multiplayer, and a host of other features. “It’s been over 30 years since Star Wars, videogames, and solid state pinball all burst onto the entertainment scene, and their popularity endures today. We’re excited to be combining all three for the very first time,” said Neil Sorens, Zen Studios’ Creative Director.“Our designers are huge Star Wars fans, and you can expect every detail in every table to reflect their passion for the Star Wars universe.”
Star Wars Pinball will be available on the Apple App Store, Google Play, it will also be available as downloadable content for Pinball FX2 on Xbox LIVE Arcade and Windows 8, Zen Pinball 2 on PlayStation Network for PlayStation 3 and PlayStation Vita as Cross-Buy entitled content, Zen Pinball 2 on the Mac App Store.
We can't bloody wait, but it looks like Wii U owners are going to have to, unfortunately.
Art Mogul – iOS Review
Review By Drew Bower at 15:21 on 02/02/2013 - 3 comments
Tags: G5 Entertainment, Funzai, Hidden Object, Trading, Artwork
It’s pretty tough to put a spin on the hidden object genre. Sure, you can minimise the actual hidden object scenes and focus more on puzzles, but beyond that, your options are fairly limited. So step forward Art Mogul and experience a hidden object trading game. Curious? Yep, me too.
The focus of Art Mogul, is perhaps unsurprisingly, dealing in the world of art. Your chosen profession is to buy and sell famous works of art with the aim of turning a profit. To help you achieve this is where the hidden object element comes in to play: When mulling over a potential purchase, you have the opportunity of finding a handful of objects, with each one found giving you a percentage discount. Similarly, when it comes to flogging your painted canvas the same deal applies but this time giving you a percentage extra profit.
Buying and selling paintings is always the main focus of Art Mogul and there are a few ways of raking in the cash. Buying and selling from an art gallery is obviously one method, but you can also venture into the local cafe where scribblings of slightly dubious origin may reside. Here the paintings are much lower valued than from the gallery, but are almost certain to be fakes. Thus you must examine the painting to spot differences between a photocopy of the original and the probable copy. Fakes can still be purchased, but dealing in too many will lower your reputation amongst your fellow arty-farty types.
Finally, you can visit the nearest auction house to bid on a lot. Much like having David Dickinson stood next to you shouting “cheap as chips” during an auction will distract other bidders, in Art Mogul you ‘stun’ other bidders by quickly finding a hidden object during the bids. If you can knock out the other bidders quickly, you can pick up a masterpiece with a big profit margin. Also at the auction house, you can take on requests for clients that pay big bucks if you can deliver. Client’s requests work by declaring a desire for a painting that contains, yes you guessed it, a certain hidden object.
So there’s usually plenty to do as you drive towards the various goals set out to you. As you progress, earning handy cash and reputation points, you can open up your own gallery and visit different cities around the world to trade to different targets.
On the whole, Art Mogul is really great game – with one disappointing flaw that makes the game very annoying to play on a small screen device... When checking out a piece of art, the pictures are not centred or fixed on screen and the icons that show the hidden objects are fairly small. This means you’re nearly always panning and zooming to examine the picture. Along with there being lots of different icons on screen covering up valuable screen estate, it’s a bit frustrating especially when bidding in an auction and you have to be quick in finding that one object. I’m sure that on an iPad screen this wouldn’t be an issue at all (at at least a lot less), but for me it spoiled my experience somewhat.
Also, the game is very repetitive and even though you are visiting different cities or buildings, there’s nothing to really distinguish between them. So once you’ve seen and tried everything in the first 30 minutes or so, there really isn’t anything new to discover.
Playing Art Mogul is certainly a unique experience and credit must go to that. But your level of enjoyment will depend on screen size/eyesight and how much you can take the repeated nature of gameplay.
Old Clockmaker's Riddle – iOS Review
Review By Drew Bower at 19:09 on 28/01/2013 - 2 comments
Tags: G5 Entertainment, DAVA INC, Match-3, Puzzle, Casual
Praise be! Ok guys, you can relax. I come bearing news of what you’ve all been waiting for: a new match three game! And it’s on iOS devices too! Ok, so seriously the world needs another match three game like it needs global warming. But another one is what we’ve got, so let’s see how it fares.
The theme of Old Clockmaker's Riddle (which to me sounds like something you’d tell your children to be aware of and stay away from) focuses on a small village that has fallen mysteriously into disrepair after the massive clock tower suddenly stopped working. To bring the village back to life you must help repair the clock by capturing numerous clock hands concealed inside coloured gems. The story is nice enough and at least tries to offer a reason for matching numerous amounts of gems.
When it comes to the matching of three, it’s all a bit... bland. Sure the gems are colourful enough, but they don’t particularly pop or sparkle. There are some nice effects when you start a chain, which raises the excitement levels somewhat and gems drop at a reasonable pace. As you would perhaps guess, as you progress through the stages obstacle gems start to make an appearance. These include immovable blocks and ice covered gems that require being a part of two matches to disappear.
You main aim is to remove the target number of aforementioned clock piece gems, but removing the regular gems earns you the currency to purchase various power ups from the old clockmaker himself. You can spend your gem-oney on stuff like a big hammer to destroy gems, for instance. You’ll also get to use power ups such bombs and line clear, once you can trigger them in a successful match.
Upon completing the target number of clock piece gems, you’ll be given a solitaire style puzzle to work out. You have a limited amount of moves in which to remove all the clock hand gems that are set out in cunning patterns. These are a nice addition and helps break up the regular match three stages, even though you’re still trying to match gems into chains of three or more! As these puzzles can be quite tricky, the option to skip them is available, along with a handy undo button.
The story addition to the solid match three gameplay combines to make a decent enough game. However, considering there are approximately 17 billion match three games known to exist, there needs to be something special to make a new title really stand out. And as solid as Old Clockmaker's Riddle is, it really didn’t grab me and make me beg for more. There’s really nothing at all wrong or broken with it though, so if you’re in the mood for some clock based gem matching, you’ll be perfectly satisfied.